
DESIGNER
Theju Nimmagadda
MATERIALS
Wood, Bronze
Location
Providence, Rhode Island
Type
Studio Visit
Contact
Theju Nimmagadda has a story for each and every inch of his studio space: the view from his fire escape that reminds him of his childhood field trips, the Shawshank Redemption reference scribbled on his door from a colleague, the pipes above his workspace whose Safety Red paint informed the colors of his most prominent collection. Theju, a recent RISD graduate and the youngest designer we’ve interviewed so far, is a vibrant character whose appreciation for design and design history is tangible and inspiring. He presented Monolithic Forestry late last year, a solo exhibition, where he introduced his cedar seating with bright Safety color paint and the Minecraft and Lego influenced shapes that he’s come to be known for.
To us, Theju is a great representative of the next generation of designers drawing inspiration from a pool of unexplored influences and frameworks. His mindful yet whimsical approach to design has us excited for what comes next for him. Keep reading below to hear more from Theju himself about his upbringing and how he sees the world around him:

What initially made you pursue furniture design? As a recent graduate, how has your approach to design changed from when you first got to RISD?
I originally came to RISD to pursue painting, but quickly realized that I deeply desired to work within three dimensions after I was first introduced to a woodshop my freshman year. My relationship with designing was built upon the fact that I had never done it before, which led to a way of creating that wasn’t impeded by preconceived notions of what furniture and woodworking were “supposed to look like.” This helped me escape the craft mythos and canon that wooden objects can sometimes be stuck in, for better or for worse. As I progressed and learned more about the tradition and history of woodworking, I kept in mind how I felt about furniture when I knew nothing of the field, and how I could eventually use my practice to inspire viewers who may not have a tangible relationship with wood to begin cultivating one.
I soon became aware that the initial reason I knew very little about how furniture and our built environment was created was due to the abstraction of present day materials. It is difficult to imagine the throughline from a tree to an Ikea table. In our post-industrial world, lumber is typically available as rectilinear monoliths ready for consumption, or completely re-engineered planar, composite sheets that bear no resemblance to the form or structure of a tree. Wood’s original growth patterns of annual rings, bark, pith, rot, and knots, are hidden, devalued, and rejected. This abstraction, and the distortion it does to the emotional connections between trees, humans, and lumber, is what I aim to combat.
Nowadays, my approach to design is still strongly rooted in the accessibility of my work, especially in relation to those who may not personally be invested in art. The pedestal that fine art is placed on can often become a barrier for entry to those who are not in this world. Furniture, through its universal nature, becomes a vessel that can allow for concepts to be disseminated to a wider audience. Although my furniture may still be presented in a gallery setting, everyone has a chair, table, or footstool at home. Seeing familiar forms in these environments that previously may have felt inaccessible creates a grounding connection between art and everyday life, which is integral to me.

You’ve recently had a solo show exhibiting your work which must be very exciting for a new designer. How was that experience, and how have you been navigating your post grad life as a designer?
It was extremely rewarding to be given the trust to fulfill a vision immediately after graduating, and definitely allowed me to maintain a creative momentum that continues to this day. This show, Monolithic Forestry, allowed me to flesh out a lot of concepts that I did not have enough time and space to fully commit to while in school, serving as the perfect capstone to my time at RISD. This also helped me get all of the habits I had built up at school, both good and bad, out of my system, giving me a completely blank slate after this show concluded, which was the most beneficial aspect of this opportunity.
I currently make work in Fall River, Massachusetts, at Smokestack Studios, and live in Providence, Rhode Island, where I have resided my entire life. Being able to sustain a career in the arts in my hometown has been a dream of mine since a child, and it really means the world to me that this prophecy is beginning to come true. I am a product of my environment, and I truly believe being in proximity to Providence directly correlates to breakthroughs in my creative practice. Because life is relatively slow here it leads to a pretty cerebral existence, where one must look inwards and continue evolving in order to stay engaged. Everything about Rhode Island feels perfectly tailored for me to create art in an efficient and rigorous manner, and I plan to stay here for many more years to come.
We see bold uses of color in a lot of your pieces. What’s the story behind these colors and how do you use them?
I first utilized paint in order to focus all attention to the endgrain planes of my work, and to evoke the image of a cross cut section, akin to sliced bread, exposing the inner machinations of my objects. When something is completely painted, it could hypothetically be made of any material, which is a notion that I find especially beautiful. Only once it has been cut open is its truth revealed.
The colors used in Monolithic Forestry are OSHA specified industrial latex paints, called Safety Red, Safety Blue, and Safety Yellow. If you see a primary colored pipe, sign, or other industrial ephemera in the wild, it is most likely covered in this paint. I wanted these works to have a correlation to the real world, as if these cedar monoliths could be found on the side of the highway, on a construction site, or in an alleyway. After this collection I took a detox from color as I thought I had become reliant on it, but I hope to one day return to primaries, as I think it is one of the most beautiful and fun color palettes to work in.

Your works utilize a unique choice of wood. Can you tell us about that and what drew you to it in particular?
In my current work, I use construction grade White Cedar 5x5s from Home Depot to create extruded, brutalist seating. Through an involved process these trees have been transformed from natural, unconstrained forms into indistinguishable building blocks. This metamorphosis begins on industrial plantations, where the cedars are grown at an accelerated rate in monocultures and then shipped across the nation for consumption. The timbers are never given time to dry, causing them to immediately start imploding as their moisture content decreases and they begin to shrink.
This transformation is put on display, with the end grain planes in my finished works showcasing the checking, knots, dry rot, and growth rings of each individual cedar. Each end grain tile is a visual diagram documenting the vicious life cycle these trees were born into and the trauma of the supply chain. Together, these planes become living, breathing mosaics, highlighting the ongoing tension between nature and industry.


One choice that caught our eye is the unconventional use of objects such as the bronze apple and taxidermied rabbit attached to your bench. What’s the story behind those?
This began from a desire to utilize figurative elements in addition to my seating forms in order to embrace a more narrative driven method of creating. After Monolithic Forestry, I noticed that my work was becoming a bit too formal for my taste, as a formal investigation into the politics and nature of industrial materials has already been extensively pursued through the American Minimalism Movement. I really wanted my own subjective voice and perspective on the U.S. to become an active player in my work again. These objects; a taxidermy rabbit, bronze cast apples and branches, and an ancient carved lion, harken back to an older, more biblical way of life. Together, they tell a story of the romanticized past, one that was obliterated due to the advent of the industrial revolution. The benches they live on, made of lumber who’s quality could only exist in the 21st century, act as their plinths, telling a story between the old world and the new. My end goal is for form and material to come together to create an intertwined narrative, with sculptures of animals, mortals, and natural ephemera residing on the landscapes of benches, telling a story that one can partake in simply by taking a seat.

What does the process look like when you’re planning and designing a piece? Do you use sketches or 3D modeling softwares (or something else) to model your pieces?
When at RISD, I was taught to design digitally on Rhinoceros, a CAD program, but something just didn’t feel right about it. Only a few months into my experiments with Cedar did I realize that Minecraft was actually the perfect simulated environment to sketch out my ideas. Minecraft presents a utopia where all of nature is perfectly standardized, completely in line with our linear way of construction. If we lived in a world with square trees, supply chains would be drastically more streamlined. There is no difference between the extruded beams of wood I purchase from Home Depot and the perfectly square logs I can use within this videogame, leading to a designing process that is quite straightforward. Each block in this simulation translates to 4.253″ in the real world, with all of my works essentially being made of a series of cubes organized in different formations.
In what ways have games/video games impacted your relationship to design?
I know I previously said I was first introduced to design at RISD, but it really began with Legos, Lincoln Logs, and K’nex when I was growing up. I think being exposed to freeform modular building as play is incredibly important in childhood and adolescence, as it can start to paint a picture of what can be created within three dimensions, and that, most importantly, it is fun! This tried and true format of being given prefabricated elements in order to make something completely unique has stuck with me ever since, and I believe what I am currently doing with pre-milled Cedar 5”x5”s is no different than attaching one lego brick to another. I think my color palette in Monolithic Forestry was also a subconscious nod to this childhood pastime that I am quite nostalgic for.

We know you best for your colorful geometric wood pieces from the Monolithic Forestry series. After sketching out the pieces in Minecraft, could you describe the actual creation process of the Safety Yellow Seating, including the woodworking and total time from start to finish?
Each of these chairs are made of four cedar 5”x5”s, each measuring 8 feet long, and purchased from Home Depot as previously stated. These beams are then cut into 32” sections and go through a first milling before being left to rest for 2 weeks. During these timbers’ journey to Rhode Island from farms in the midwest, they may have been left out in the rain, which leads to a build up of moisture that has to escape before any work can be done.
Once thoroughly dry, these beams are milled down to their final dimension of 4.25” and then glued together piece by piece. Due to surface area, no joinery is necessary, and the only machines used are a jointer, planer, and table saw. This stripped back production process is extremely satisfying to me, as it only relies on the most important cornerstone of modern woodworking; creating perfectly flat, parallel planes.
After glue ups are complete, all endgrain is sanded to 1000 grit with an orbital sander, while every other surface is hand painted with industrial latex paint. These endgrain planes are then sealed with a traditional danish soap finish, which stabilizes the wood and prevents splitting while retaining the mirror-like surface quality and original color. In all, it takes around 5 days to produce one chair.

As part of our Rhode Island/Providence series, we wanted to ask: Who are some of your favorite Rhode Island designers you’d recommend our readers to check out?
Chris Speece
Gail Fredell
Photo 5 taken by Ethan Hickerson
Photos 3, 11, 12 taken by @Jake_Stockman
